![]() Their midrange play still helps ensure they can apply pressure as well, forcing Demon Hunters into reactive positions in some stages of the game while staying at high health totals in the process. They have their own version of Hidden Oasis in Libram of Hope, as well as Bronze Explorer, Lightforged Zealot, and Amber Watcher for even more healing on top of that. This is even more speculative, because we don’t know whether this deck will exist in a competitive form in the upcoming meta, but if it does, Paladin looks like it can be packing a ton of health and protection. That might be less of a problem if people had to put Sac Pact into their deck, since they historically did not, but when lots of people are playing it accidentally because they have Zephyrs in their deck, you end up creating some real bad feelings.) Strategy 2: Tempo/Control Warrior It also kills Jaraxxus in hero form for no reason other than someone thought it would be funny in the game's early history. The ability to target opposing minions clearly counters the flavor of it being a sacrifice, which is something you give up. (On a personal note, Sac Pact should absolutely not work the way it does. Sac Pact is the ultimate in anti-fun technology for Demon Hunters. ![]() Combined with Nether Breath, Galakrond armor, Kronx, and Zephyrs (if you play it and draw your duplicates), the class has access to a surprising amount of healing that also functions as removal and threats. Warlocks may just play this card in their decks naturally because Galakrond can afford them a stream of cheap imps to eat.
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